Tag: STEAM

Library programming gathers STEAM

and Kris Wiley

Roseburg Public Library’s youth programming this fall focuses on Science, Technology, Engineering, Art and Math (STEAM) through a Library Services and Technology Act grant provided by the State Library of Oregon.

Youth Services Librarian Aurora Oberg and Resource Assistance for Rural Environments (RARE) AmeriCorps Participant Katie Fischer developed a project to purchase equipment and supplies for hands-on learning opportunities that provide a sustainable, long-term source of STEAM education for youth from kindergarten through high school graduation.

The project’s centerpiece is a 12-week course that follows the nationally recognized Girls Who Code curriculum, and grant funding paid for laptop computers so each student can practice the concepts taught by Aurora, Katie and volunteer Jenn, who is Director of Engineering at her firm.

Each Thursday, 10 students come to the socially distanced coding class at the library. They begin each session by learning about a woman in the technology field, ranging from Ada Lovelace — the mother of computer programming — to women such as Simone Giertz, who has fun with robots. Highlighting women who work in technology demonstrates to students the variety of career opportunities that involve computer programming and illustrates the diversity of people in tech fields.

After learning about a new person, the adult leaders read and talk about the coding concept for the week. Students are introduced to new vocabulary and talk about how the concept already is used in their daily life. After all that talking, they get to use the computer and put what they learned into practice following a Scratch tutorial that furthers their understanding of the concepts.

Scratch is a system that interacts like puzzle pieces that can be manipulated easily and is an accessible introduction to coding languages.

As the students try things on their own, the leaders help as needed and view the students’ progress on the week’s coding lesson. It is a great time to encourage students in what they have done on their own, as well as see how complex they can develop their program in the allotted time.

The coding students learn at the library fundamental skills that can be scaled up to create things we use every day. Coding is the basic language that gives a machine its instructions. Checking the weather on a smartphone is an app created through coding. Opening a web browser to shop online uses coding. Setting a coffeepot to brew automatically in the morning uses coding.

Later in the fall, students in the class will experiment with STEAM manipulatives such as Ozobots, which are small robots they will learn to program, thereby adding skills to their knowledge base.

Finally, all school-age children are eligible to receive grab-and-go STEAM kits with accompanying Facebook videos that introduce concepts such as weather and simple machines. Aurora will announce the availability of grab-and-go kits on the library’s Facebook page (@roseburglibrary) throughout the fall.

The library has four goals for the project: providing access to library services, materials and information resources; using technology to increase interest in STEAM education and allow students to connect with STEAM in an engaging, creative and experiential learning environment; developing information literacy skills that prepare students for long-term educational and occupational success; and fostering lifelong learning by creating an encouraging environment that forges a connection to the library as an educational resource.

We have had great success with the coding classes so far and anticipate offering future sessions that allow more students to engage with coding and STEAM at the library.

Aurora Oberg is the Youth Services Librarian at Roseburg Public Library. She can be reached at aoberg@cityofroseburg.org or 541-492-7054.

Kris Wiley is the director of the Roseburg Public Library. She can be reached at kwiley@cityofroseburg.org or 541-492-7051.

Library Maker Space To Provide New Learning Environment

Roseburg Public Library is excited to announce plans for a maker space that will engage people of all ages.

A maker space is an environment that provides technology equipment and tools for a wide range of skills and abilities. The emphasis is on learning and collaboration in an encouraging, nonjudgmental, self-paced setting.

Roseburg Public Library’s space will feature three permanent items: an LX3817 Brother sewing machine, a one-inch button maker and a LulzBot Taz 3D printer. We anticipate supplementing the space with items on loan from the Umpqua Valley STEAM Hub.

The project is being spearheaded by this year’s Resource Assistance for Rural Environments (RARE) AmeriCorps Participant, Katie Fischer. Fischer is a University of Oregon graduate who volunteered for two years at Eugene Public Library’s Maker Hub. She selected the sewing machine and button maker because they were popular at Eugene’s library.

The 3D printer is made available through partnership with the Oregon Technology Access Program (OTAP), which is sponsored by the Oregon Department of Education and works out of the Douglas Education Service District. Many thanks to OTAP for sharing this amazing tool.

At this time, we are recruiting volunteers who have technology experience and would be comfortable working with the public on their projects and troubleshooting the equipment. Training on the three permanent items will be provided. A commitment of two hours per month is required.

The volunteer application is located at www.roseburgpubliclibrary.org; click on Policies and Forms. Contact Circulation Supervisor Liz Hendershott with questions or send a completed volunteer application to her at ehendershott@cityofroseburg.org.

We will introduce the public to the maker space at drop-in community open houses on Dec. 4 from 3-5 p.m. and Dec. 14 from 11 a.m. to 1 p.m. Fischer will lead tours and demonstrations; there will be no hands-on activities during these sessions.

We will launch the space Dec. 20 from 1-5 p.m. and anticipate providing one session per month. Equipment will be available on a first-come, first-served basis.

Participants will be limited to making a 3D project that takes no more than one hour to print; this limits the size of the project and allows multiple people to try the technology.

Participants also will be limited to making 10 buttons during a session. There is no time limit on using the sewing machine; we will evaluate that as we proceed.

The library has set nominal fees for supplies used in the maker space, from five cents per gram of 3D printer filament to 10 cents per button. Payment is by cash or check only.

We look forward to providing the opportunity to play and learn in this new environment. See you at the library!

Kris Wiley is the director of the Roseburg Public Library. She can be reached at 541-492-7051 or kwiley@cityofroseburg.org.

Katie Fischer is Roseburg Public Library’s RARE AmeriCorps Participant. She may be reached at 541-492-7052 or kfischer@cityofroseburg.org.

Originally published in the News-Review